Beat the Plush

Beat the Plush

Welcome to the fascinating world of "Beat the Plush" - an exciting clicker game!

In this unique game you have to fight with Skbidi using the power of your hand. Dodge his attacks and hit him, dealing maximum damage.

Upgrade your weapon damage to become more effective in battles. Buy new weapons to expand your arsenal and increase your chances of winning.

Don't forget to also pump up your earnings to reach new heights faster.

Play Instructions for Beat the Plush

Click and hold the screen to start shooting.

To buy a new weapon, click on the corresponding button at the top of the screen. See its characteristics by clicking and holding this icon.

Buy upgrades to complete the level faster. How to use weapons: click - purchase, click and hold the icon - view information about improvements.

Gameplay Overview

clicker, hypercasual, casual, weapon, shooter, 2d

Is the game built on a game creation tool like Godot or Stencyl?

This game was built on the Construct 3 platform.

What type of game is represented here in terms of its genre?

This title fits into the Battle category.

Are any cruel actions shown in the game?

Yes, there are scenes of cruelty in Beat the Plush.

What is the name of the studio responsible for this game?

This game was developed by a specific developer, Merson.

Which gender demographic is this game made for?

The game is targeted at the Male gender group.

Which tags represent the features of the game?

The words or phrases that summarize this game’s content are 2d.

Is the game designed for mobile platforms?

Yes, Beat the Plush runs smoothly on mobile devices like phones and tablets.

Is this game intended for a specific age group?

The most appropriate age ranges for this game are Kids, Teens, Young Adults, Adults, Seniors.

Are there any references to blood or blood-related themes in the game?

Yes, blood or gore is present in Beat the Plush.

Does the game contain content suitable for kids?

No, Beat the Plush would not be suitable for younger audiences.
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